This is Part 2 of a series of blog entires that attempts to complete
the Gygax 75 Challenge based on the workbook published by Ray
Otus from his Plundergrounds podcast. For more info on the challenge
and to download his guide click HERE. For part one in this series
click HERE.
My Campaign
Journal—Week 2: The Surrounding Area
This weeks task
revolved around creating the surrounding area for the campaign
setting. Step one was to get a sheet of hexpaper and fill it with:
- One settlement of significant size
- Two other settlements
- One major terrain feature
- One mysterious site to explore
- One main dungeon entrance
Just Say NO to
Hexes
To start with I
ditched the idea of the hex paper. Its old school, its written into
the challenge. But I decided that I just didn't want to go that
route. I see this challenge as more a set of guidelines than hard and
fast rules. Maybe thats cheating. In the end I made a 20 x 20 square
map in my Moleskin notebook. Each square is one mile.
Rough Draft of the Environs of Averonne in my Moleskin |
The Gold Coast of
Averonne
My surrounding area
is known as the Gold Coast. I took inspiration from a few sources
when creating it. Because my setting is based on Dumas and the Three
Musketeers I Originally wanted to use a modified version of Paris
and surrounding area as my starting area. But when I was thinking
about what I wanted my main dungeon entrance to be like I thought of
the The Count of Monte Cristo (Actually not apart of the Three
Musketeers stories, but part of my inspiration material). In this
story the main character Edmond Dantes is imprisoned on the Isle D’If
of of Marseille, France. Further more another one of my inspirational
sources are the Averoigne stories by Clark Ashton Smith. I decided in
the end to combine elements of Paris, southern France and C. A.
Smith’s Averoigne to create the Gold Coast.
Marcatia
(settlement of significant size)
Marcatia is the
home-base of the characters. It is also the gateway to the capital
city of the Kingdom of Averrone via the river Rennes. As a major port
city it has merchant ships that arrive from numerous ports of call
all over the Gold Sea.
Dupont (One of
two other settlements)
Dupont is a small
farming village that is significant only in that it controls access
to the Pont (bridge in french) the only way to cross the River Rennes
via land for many miles around.
Saint Albins
(The second of two other settlements)
This
is site is based on two sources. The first is real life Guerande inFrance and the second is C.A.Smith's short tale: The End of the Story. I wanted a small town that centred on an abby. It just feels like it
has all sorts of adventuring possibilities.
The Ruined
Chateau (One mysterious site to explore)
This
mysterious site is based off of the ruins from the cursed chateau in the C.A.S the End of the Story. When
I read the story as good as it was, it felt like a tease. I wanted to expand on this
interesting location myself.
Major Terrain
Features
The
Ray’s guide states to create one major terrain feature covering at
least three hexes. Because I was using a map of southern France and
Averoigne as
inspiration the terrain features came pretty easy and natural. They
just felt like they belonged.
- The River Rennes
- The Candlefire Marsh (La Chandellemoor)
- The Wolfwood (Bois de Loup)
- Alpheus Mountains
Basilisk Island
(Main dungeon entrance)
This is where the
main dungeon is located. This will be the location of the dungeon I
work on during Week 3. There were a few things that inspired this
area. First of all I’ve long liked the idea of the players having
to take a boat to get to a dungeon. So when I thought of the count of
Monte Cristo I knew that this was the perfect time and place for this
to happen.
Thoughts on Week
2
So far this has been
a fun challenge. Oddly I have been able to finish most of the work
for each step in a few days. This has lead me to sort of forget about
the project since I don't want to skip ahead. I did do some of the
extra credit steps but didn't really feel like they helped too much.
For example, in week one I made a Pintrest board of images for
inspiration. This week I created a random encounter table for my
area, but in retrospect I don't really like it. I think I cheated in
week one because I had been anticipating doing this challenge the
week before and ideas had already started percolating in my mind,
thus cutting out some of the actual work for week 1. That being said
I think going forward on constructing the actual main dungeon will be
time consuming and require dedicating the whole week to it.
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