One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die.” -Hunter S. Thompson


Showing posts with label Pagan Publishing. Show all posts
Showing posts with label Pagan Publishing. Show all posts

Sunday, March 24, 2013

The Escape From Innsmouth Campaign Outline


So I've been sketching out and searching for some scenarios to round out my Escape From Innsmouth campaign. These would be scenarios that reinforce the monster/investigation of the week slot I have planned. In between these I and the main scenarios from the Escape book I would fit in the more personal level scenarios that feature my individual investigators. Heres my thoughts right now. This is still all up in the air.

The Introduction Scenario
My plan as it stands now is to use the Miskatonic University as a home base. I want to introduce Dr. Armitage as the investigators patron/quest giver. I'm wondering if maybe theres a way via the Dunwich Horror or some other scenario that I could neatly intertwine their fate. The main idea is to provide the springboard that slowly introduces the investigators to the Mythos and thus draws them in to further investigations .

Coming Full Circle (Pagan Publishing)
This is a mini campaign with four non-mythos horror scenarios. It's something I've always wanted to run. It's meant to take place over a decade between 1929-1939. I'm thinking I would change this time period to 1918-1928 in order to fit everything in and wrap it up just before the Raid on Innsmouth scenario which is supposed to take place nominally in February 1928.

More Adventures in Arkham Country (Miskatonic River Press)
In my search for ideas/scenarios I found this collection of scenarios. I've heard good things about this company and their work. In particular there are two scenarios in this book which might be fun to run. The first is “The Hopeful” by Oscar Rios, and the second is “Spare the Rod” by Adam Gauntlett. “The Hopeful” in particular is reputedly a great replacement for the “Crawford Inheritance” in the Escape campaign. Perhaps I can mash the two, or take bits from one or the other.

The Outline
So if we put it all together we have a pretty epic campaign framework. I could see this lasting a good long while. Not sure if thats a good thing or not. It could be a case of me biting off more than I can chew. Or it could lead to the magnum opus that I've always dreamed of running. Heres what we get:

  1. Introduction Scenario (1918)
  2. Cold Spot”, Coming Full Circle (1918)
  3. In-term Period / “Spare the Rod” (1920-1921)
  4. Remains To Be Seen” , Coming Full Circle (1922)
  5. In-term Period / “Crawford Inheritance/The Hopeful” (1923-1924)
  6. The Whitewood Horror” , Coming Full Circle (1925)
  7. In-term Period / “Escape From Innsmouth” (1926-1927)
  8. Full Circle” , Coming Full Circle (1928)
  9. The Raid on Innsmouth” , (Feburary 1928)
  10. Campaign Conclusion   

Friday, March 8, 2013

My Lovecraftian Menstrual Cycle


I've been on a Cthulhu kick lately. This seems to happen on a regular basis. I seem to suffer from some kind of horrid Lovecraftian menstrual cycle. When it hits me I feel a crawling in my gut, a cold shrivelling of my balls as they retract inside me, and a feverish hammering in my head that threatens to tear the womb of my imagination apart, and bleed horrible half-formed mutant ideas on the floor. These ideas reek of rotten fish and non-euclidean geometrical dimensions, slick with the after birth of knowledge mankind was not meant to know...

Gross. I know. Being me is hard.

This most recent bout was brought on when I made a few RPG purchases at my favourite PDF one stop shop Drive Thru RPG. I picked up from ARC Dream Publishing:



Now my mind is on fire with ideas that I would like to share in the coming days in the form of sperated blog posts. So what can you readers expect ?

First up Delta Green. I'd like to do a review on each of the PDFs DG:Targets of Opportunity, and DG:Eyes Only. Secondly I had some thoughts and ideas on how I would go about setting up a Delta Green campaign.

Secondly I wanted to write about Call of Cthulhu and the Escape from Innsmouth campaign. Why and what does this have to do with anything aside from being Lovecraftian ? Well I'll get into that in it's own blog post. The short answer is that because Delta Green has it's origins in the Raid on Innsmouth. Whenever I think of running Delta Green my thoughts invariably come back to Escape from Innsmouth. Now I have some ideas on how I would like to run this and things I would do to make this a totally awesome and memorable campaign.

Lastly the NEMESIS rpg (A.K.A the horror version of the one roll engine game system, or Dark ORE). The system is free and I'll let you know what I think of it, and how/why I plan on using it in the future. I will also cover horror roleplaying in general, my experiences with the genre in the past and what I'd like to experiment with in the future.

The ultimate goal here is to provide other GMs with ideas that they could use to run there own games, and provide some useful information. Some of this is me trying to document some experimental ideas I want to try out. All in all I have a good 3 to 6 blog posts lined up here that should be useful to others as opposed to me talking out of my ass here for the sake of hearing my own voice.

In the mean time pass the Elder Sign strength Midol. I'm feeling another wave of cramps coming on of the Shub-Niggurath, Black Goat of the Woods with a Thousand Young variety. 

Friday, April 29, 2011

Zothique, Ghouls, And Other Daemonic Strangeness

Finishing out this weeks theme of Call of Cthulhu I discuss My introduction to Clark Ashton Smith, and another kick ass campaign from Pagan Publishing.

A long while back I was kicking it in the store that I used to buy all my gaming stuff. I noticed this new book on the shelf that while looked interesting probably wouldn’t have moved me to pick it up if I hadn’t noticed the Call of Cthulhu logo on the botom of it. This was The Realm of Shadows campaign book, published by Pagan Publishing in 1997, and written by John H. Crowe III, and beautifully illustrated by Blair Reynolds. This book weighs in at a 204 pages and kicks ass and takes names. Heres the blurb from the back:

1940. Europe is burning…But a greater threat dwells in the shadows.

Dr. Franklin Quigley has a delicate problem: his wife has lost her mind and fled with their strangely deformed young daughter.

His innocent request: find them and bring them back.

But when the cemetery earth churns with the blood of the dead and the ground reverberates with the cries of feasting, innocence begets only corruption.
The Realm of Shadows is a major new Call of Cthulhu campaign from the author of Walker in the Wastes and Coming Full Circle. Inside you’ll find source material on ghouls, the cult of the Charnel God, and the notorious Cultes des Goules, as well as four adventures that take the investigators through Massachusetts, the Dreamlands, and the rain forests of French Guiana. Featuring extensive investigations, numerous player aids, and terrifying opponents, The Realm of Shadows is a feast of horror.
Yeah, yeah, yeah. OK, so what’s so great about his book Zombiecowboy? Well I’m glad you asked. No really, I am! The first thing you need to understand is that the author does his freaking research. Not just a little bit, but a lot. And it really shows in this book. Not only that but he does it consistently. Unfortunately Crowe doesn’t write very much Cthulhu material and from what I understand his last output in the field was a part of the writing in Pagan’s Mysteries of Mesoamerica.

One of the sources that Crowe used and highly recommends that the Keeper get his tentacles on is Clark Ashton Smith’s venerable Tales of Zothique. At the time Tales of Zothique was being published by the small Necronomicon Press, but I’m pretty sure that the stories have been collected into a newer hardcover edition by Night Shade Books, of which I have the first four volumes. More on this in a bit.

In addition to just being a well written and researched book, it’s also a beautiful looking inside and out. The art is amazing. The layout is wonderful, and extremely well indexed with multiple table of contents and bibliography. The four adventures are fun and exciting, and interestingly, take place in the 1940s. This is that sort of no mans land of a time period that strays from the classical roaring twenties and dirty thirties period that most CoC adventures fall into. But I honestly feel that it’s a time period that has a lot to offer Keepers, as this book just goes to show. With World War II raging, and the steady rise of the United States as a super power, it’s an exciting time to face off against the lurking Mythos threat. In fact it would be fun to run a Delta Green campaign while the organization itself was just coming into it’s own and still sanctioned by the government. And of course wasting Nazi’s is always good fun right?

Another unique feature of this campaign is that part of it takes place in the Dreamlands. Unfortunately, Crowe took some liberties here, and even admits to as much in the book. He felt that Clark Ashton Smith’s Zothique fit nicely in the alien fantasy world that is Lovecraft’s Dreamlands. And really it's hard to argue with that kind of logic. In fact I feel that Zothique is in many ways just a lot more interesting the Lovecraft's Dreamlands. During the last adventure in the campaign the Investigator’s have a chance to visit the grim city of Zul-Bha-Sair, home to the great ghoul-god Mordiggian. It’s at this point that things can quickly turn into something more akin to a fantasy romp al-la D&D style, as the Investigators explore the city and perhaps even invade the Temple of Mordiggian itself.

As I said earlier this was my first real introduction to the writing of Clark Ashton Smith. I’ve read very little of his non-Zothique stories, which is strange since I really enjoyed the little that I hvae read. It’s doubley weird since as I said before, I do own what I would consider to be a rather complete collection of his work. Even though I had heard of CAS before this point, and I knew that he had been a part of the Lovecraft Circle, somehow I just was never able to really find any of his writing to pick up and read.

Perhaps what I really dig about CoC in general is that interconnection between the fiction and the RPG. It’s the way both elements are able to weave into one another, and create a richer tapestry greater than the sum of it's indivuvial parts. That, and I really love how CoC warps history in a way that says this may be what people believed happened, but here’s the horrific truth. It’s the way that the fantasy, science, and the weird elements all combined to create something so much better than a Reese’s peanut butter cup….Mmmm peanut butter cup….

Anyway, you get my point. The bottom line is this: Not only was this a great book and campaign, but it also opened up a lot of other doors for me that, had I passed it by, might not have ever opened for me. So if you ever get the chance to pick this sucker up, or be a player in it, do it! It would be well worth your time and money.

Thursday, April 28, 2011

How I Survived A Mi-Go Anal Probe Part 2

The Mi-Go with the rubber glove was surprisingly gentle…I wonder what the sexual term is for someone who enjoys having sex with extra-terrestrials is? In this day and age I would think this rather odd. I mean Captain Kirk fucked a whole bunch of aliens…Anyway, that’s not the topic of todays post. No dear and gentle readers, today I’m going to rave about the second best Delta Green book that should be on your shelf. If you haven’t already you might want to read Part 1 here first.

So what is this the title of this book, and why is it so flipping great?

The book is called Delta Green: Alien Intelligence, and it’s a collection of Cthulhu Mythos stories of modern horror and conspiracy. Here’s the blurb from the back of the book:

You are not cleared for this book. These eight tales of cosmic horror and personal apocalypse were not written to make you feel secure about your place in the universe. They are here to unsettle you, to horrify you, and to challenge your misguided notions of history, humanity, and morality. Enjoy.

Born of the federal government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green’s leaders made a secret pact: to continue their work without authority, without support, and without fear. Delta Green agents slip through the system, manipulating the federal bureaucracy while pushing the darkness back for another day-but often at a shattering personal cost.
Oh yeah that felt good didn’t it. Breath that shit in. Go on just sit back, close your eyes, and open your mind to the possibilities. Damn, just reading that gets me pumped to run a DG centered campaign. But I digress ( don't I always?). Weighing in at a nice and easy 189 pages this book has got to be by far the best collection of Mythos stories ever written. Of course not counting the Old Gent himself, I mean we wouldn’t even have a Cthulhu Mythos if it wasn’t for Lovecraft.

On the front cover there’s a quote attributed to Lucius Shepard. I have no idea who this guy is but what he says is this:

“As a training text for young mutants, I cannot endorse it too highly”
Then if you look on the front inside cover there’s another blurb attributed to him again:

“I unearthed a dog-eared copy of Alien Intelligence from beneath the stained pillow of a hooker in Huehuetenango.

Something pulled me into the pages, and after a long night of ignoring the woman, reading feverishly, I emerged with my mind on fire, filled with the irresistible impulse to shoot anything that looked the least suspicious.

As a training text for young mutants, I cannot endorse it too highly.”
I’ve often wondered if this Shepard dude is a real person, or if he was just some guy they made up in order to have a name to give the quote. If he is a real figure from myth, fiction, or reality, I’d love to know. Perhaps it’s an inside joke that I have failed to get. Regardless, I find something haunting about that statement. It gives me the creeps. I get this weird feeling in my gut, and my balls unwillingly retract inside me. I just know that that hooker wasn’t a real woman at all, but some weird Mythos warped succubus with row on row of razor sharp, shark like teeth inside her vagina just waiting to emasculate any man dumb enough to stick his junk inside there.

Weird, I know. But hey, tell me the same sick thought didn’t cross your mind either, OK? I mean if that kind of thing disturbs you then you probably shouldn’t read this collection of stories. Not because it has a woman with shark teeth in her baby maker, ( I just made that up) but because these stories are truly horrific. They hit home and make you squirm the way a good piece of horror writing should. They give a great modern take on how the Mythos really fucks you up. These stories are a great template for both running a Call of Cthulhu game, but in particular how to to run a Delta Green game. It highlights a number of the movers and shakers, as well as the important organizations from the main source book.

I’ll leave you with one last quote taken from the book:

“This is like nothing anyone has ever understood. This is pure evil, pure destruction. This is t he apocalypse.”

-Major General Reginald Fairfield, U.S. Army (Ret.), On the day of his assassination by members of Majestic-12

Wednesday, April 27, 2011

How I Survived A Mi-Go Anal Probe Part 1

The Call of Cthulhu theme continues. Today I explain how Innsmouth has left it’s scars, yet prepared me for the future, when I would be kidnapped and relentlessly anal probed by the Fungi from Yuggoth.

After the sanity blasting experience of playing in the Escape From Innsmouth campaign, there was a lull in Call of Cthulhu and we moved on to explore other RPGs and games. Yet I had become a hopeless Lovecraft addict. Much like one of the ill fated protagonists of his stories I couldn’t stop and leave well enough alone. For better or worse I hunted down more collections of Lovecraft’s writing. Some were gems, and some were indescribable piles of shoggoth shit. At the Mountains of Madness, The Whisperer in the Darkness, and a slew of the Dreamlands tales culminating in the epic The Dream Quest For Unknown Kadath, being some of my favourites. They along with many others will always all hold a special place in my heart.

Then came the day that I discovered something that would get me more excited than the first time I cracked a dirty nudie magazine. Pagan Publishing’s Delta Green. Things were never the same for me there after. While there are a lot of awesome products from Pagan Publishing there are two that I think should have a special place on your gaming bookshelf.

The first book of course is the core Delta Green Campaign setting. This is the definitive modern Call of Cthulhu sourcebook, first published in 1996. Here’s the blurb from the back of the book:

Welcome to America at the dawn of the millennium. Do you know who is pulling the strings? Delta Green knows. Things from beyond space and time that lurk and titter in the shadows, the slow rot at the core of humanity, the dark stars that whirl madly above-these are the true masters of the world. Delta Green has been fighting them since the 1928 Raid on Innsmouth, and the fight still rages on.

This book is your weapon and your guide. The largest Call of Cthulhu sourcebook ever.

Inside you’ll find a secret history of the 20th century, and the movers and shakers who are players in the game: Delta Green, the outlaw conspiracy working inside the U.S. government to fight the darkness; Majestic-12, the clandestine agency that cuts deals with aliens and reports to no one; Saucer Watch, a UFO study group closer to the truth than they know; The Karotechia, immortal Nazis who serve a risen Hitler; and the Fate, an occult criminal syndicate that knows where the bodies are buried. Plus: new skills, spells, weapons, mythos tomes, profiles of 36 real-world intelligence and law-enforcement agencies, with character templates for each, a look at Mi-Go biology, philosophy, and operations, analysis of the Cthulhu mythos in the modern day, a factual history of the U.S. intelligence and law-enforcement community, dozens of useful NPCs, campaign construction guidelines, 2 scenarios, a short campaign, and more.
Yeah…take a second to clean the shit out of your pants. I’ll wait, because like you I was there once. I get it. This is one of those rare RPG books that can do that kinda thing to you. Gross yes. But so worth it. 


As you can see Delta Green has it’s origins in the 1928 Raid on Innsmouth. I immediately felt a kinship. This book brought up feelings in me that I can imagine are only shared between soliders that have shared a trench while bullets and bombshells explode way too close for comfort. That feeling are we going to make it out of this bullshit? Because I had been in those metaphorical trenches. I fought the Deep Ones, and the Deep Ones lost…Or did they? I really feel like you need to experience the Raid on Innsmouth to get the full appreciation for this book.

Regardless this book haunted me with it’s great writing and imagery. Its tight and polished, a true labour of love. You just know that the whole crew at Pagan sacrificed a part of their souls when they published this thing. Reading this book really shows you how to properly bring the mythos into the 90s. It makes you look at things differently, and soon the headlines in the news papers seem to have another meaning hidden in between the lines, mysteries and questions start to form. Before you know it you have yourself a whole campaign based on what’s going on in your own backyard and the world around you.

Tomorrow I’ll continue on in part 2 with what I consider another gem of the Delta Green era. That is unless the Mi-Go decided that their not down with the anal probing…