The Dungeon of Tharzad-Dul
The once glorious mountain kingdom of the dwarves lies in ruin and ripe for plundering by adventurures brave enough to enter its haunted halls.
The project started being written with the Swords & Wizardry rules set but is now intended for use with Dungeons & Dragons 5th Edition.
Introduction
Bestiary of Aerd
- A place holder for unique monsters in the world of Aerd
Regions Outside the Dungeon
- City-State of Kossuth Overland Hex Map
- The Beacon Hills
- The Witchmire
- The Shadowheart Forest
- Thule & Everdusk Mountains, Rubyrun River
- The Golden Plains of Afzhaal & Beyond
- Kossuth, The City-State
- Enderfell, starting village
Cosmology & Gods of Aerd
- Cosmology-The Nine Worlds
- The Gods
- The Cult of Mem'Dathou
Level 1- The Mountain Door
- Level 1 Map
- Introduction, Factions, Random Encounters
- Room Descriptions 1-17
- Room Descriptions 19-33
Level 2 - The Garden Level
- Level 2 map
- Introduction, Factions, Random Encounters
- Room Descriptions
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