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| Hand crafted sector map for Stars Without Number |
One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die.” -Hunter S. Thompson
Showing posts with label Sine Nomine Publishing. Show all posts
Showing posts with label Sine Nomine Publishing. Show all posts
Friday, March 20, 2015
Tempest Sector Map
A while back I had some free time on my hands. What I didn't have was the nice template from SWN to fill in. So I made my own. It's a masterpiece if I do say so myself. Only the real high quality shit for my readers. I rolled up stuff for each star there too. Now I just need to record it all here on the blog.
Wednesday, January 21, 2015
Spells Without Number
I've been working on a swords & sorcery fantasy hack of Stars Without Number. Basically I'm going with three classes. The Warrior, Rogue (Expert), and Sorcerer (Psychic). The first two classes are essentially unchanged from how they appear in the book, but the changes to the Psychic requires a bit more work. I was inspired reading in the psionics chapter about how Psychics can "Torch" their minds to cast their powers without paying the power point cost. This is a system that could be ripped out and used in any retro clone RPG for spell casters. Heres my personal take on it below.
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| Brundle the Sorcerer over-channeled one too many times... |
Over Channeling a Spell & Mana
Burn
A desperate, foolish or just plain
unskilled sorcerer may decide to cast a spell when he no longer has
any mana points (or spell slots) left to do so. This feat of sorcery is accomplished
by over channeling more eldritch energy than the sorcerer is capable
of handling and suffering a mana burn.
Any level of spell can be over
channeled this way but for each spell cast in this manner the
sorcerer must roll a d10 and consult the Mana Burn Effects Table.
Regardless of the roll over channeling a spell is a painful
experience for the caster and will cause the sorcerer's body
temperature to dramatically increase. Skin will turn red or blister
and be hot to the touch. The air will crackle with a tangible
eldritch energy that can be felt by those standing nearby and the
smell of burnt hair and cooking meat will create a horrific stench
that will suffuse the air and take days to dissipate.
Sorcerer's whose Wisdom or
Constitution scores that drop to 3 or less become NPC characters
under the Game Masters control. A sorcerer with a Wisdom score of 3
has gone insane and will be under the influence of some cosmic or
infernal entity or quest. A sorcerer with a Constitution score of 3 has become
so suffused with eldritch energy that they are no
longer human. They have become an infernal, cosmic, unique
undead monstrosity hell bent on world domination or some other maniacal scheme.
Mana Burn Effects Table
|
Roll 1d10
|
Effect |
|
1
|
Permanently lose 1 point of Con and Wis |
|
2-5
|
Permanently lose 1 point of Constitution |
|
6-9
|
Permanently lose 1 point of Wisdom |
|
10
|
No Permanent Damage
|
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