Artwork by Ken Barthelmey |
This post is
part of a series related to the Digital Dark Age, my space opera
blogging project. It uses the free version of Stars Without Number as
it's game engine, but is designed to be system neutral. You can learn
more by searching the Digital Dark Age Index sidebar, or by
searching the labels.
The Nakkoro hail from Kaheevah a planet found in Inoa System. They
are stalwart allies of the Chimeran Empire. They are a civilized and
peaceful race of space explorers, scientists and bioengineers. They
speak Nakkronese, a difficult language to master since it uses sounds
humans cant reproduce as well as specialized tendril movements.
Appearance &
Biology
The Nakkoro have smooth skin resembling that of an elephant. They are
omnivorous quadrupeds allowing them an appropriate centre of balance
in order to support their long giraffe-like necks. Racial subgroups
have variations of stripe patterns and colours found on their bodies.
They have small eyes yet are capable of seeing as well as a human.
They have an acute sense of smell and their mouth tendrils are used
for both tasting and fine manipulation of objects.
History
The Nakkoros need for exploration brought them into space. Humans
were the first extraterrestrial species to come into contact with the
Nakkoro. This first contact was between the then Star Kingdom of
Chimera and was quite violent. For a time the the two societies
warred until they both grew weary of battle. Peace prevailed and
treaties were signed. Even then the two races kept a distance from
each other until the arrival of the war-like Krongdari. For the first
time Humans and Nakkoro combined their resources and brought battle
to the invaders. At the end of this confrontation the Nakkoro and
Krongdari officially joined the Empire of Chimera. As Imperial
citizens the Nakkoro have been able to focus on what they love most
the continued quest for scientific knowledge.
Psychology
At the heart of every Nakkoro lies a strong sense of curiosity. The
need for knowledge drives them to question, study, and experiment.
Quite often their hard stance on facts and evidence has the effect of
making them seem cold and emotionless. Yet the Nakkoro are indeed a
caring and creative species.
Flavour
Nakkoro are inquisitive and curious. They have a strong wanderlust
and sense of exploration and discovery. They like building things and
make great scientists, engineers, and researchers. They are not a
violent race, but they are not afraid to defend themselves if they
must. Nakkoro people and place names tend have a Hawaiian asthetic to them.
Nakkoro as
Player Characters
Nakkoro require a minimum 14 in Intelligence. They favour the Expert
class, but there are no restrictions on what class choices are
available.
Typical Nakkoro Statistics
Armour Class: 9 No.
Appearing: 1-8
Hit Dice: 1/2 Saving
Throw: 15 +
Attack Bonus: +0 Movement:
30'
Damage: 1d2 punch Morale:
7
Skill Bonus: +4
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