One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die.” -Hunter S. Thompson


Tuesday, November 22, 2011

Well Shit....

Getting back into the blogging saddle is a little harder than I would have liked it to be. Still super busy on the home front and it dosent look like it's going to ease up in the near future.I havent had much free time latley and the time I have had has been spent with Mrs. Zombiecowboy and the twerps. Hopefully some dice chucking will happen this Saturday night, but nothing is confirmed yet.

Something I've been thinking about latley is the Savage Worlds RPG and my mega-dungeon idea Castle Wyrmfall. The first is a system that I really want to try out and I have a couple of ideas of how I would like to do that. One idea would be a swords & sorcery type game closer to Moorcock's writings. An apocalyptic science fantasy world. Another idea is a cyberpunkish setting based on some of the stuff I wrote up for a one shot adventure I ran called the Saints of Los Angeles.

As for the mega-dungeon idea, I was thinking of a new approach to how I might tackle this thing. Every time I sit down to work on this thing I get bog down in how much work there is involved. I get caught up in details that arent important, at least right now. I'm not sure what system I want to use to run the thing but I'm leaning strongly towards Pathfinder. The new approach I was thinking of using was tackling one level at a time, and one encounter or room per day. One of the things I read in Paizo's Gamemastery guide was an idea that you take a regualr sheet of paper and draw about 10 circles all over the page. Then you fill those circles in with encounters and you have a really rough sketch of a dungeon complex. I like the idea of doing encounters first and THEN draw a map to fit the encounters. It's worth giving it a shot. Part of me is also leaning towards Rappan Athuk's smaller dungeon level design, rather than trying to make a dungeon level that uses up as much of one sheet of paper as you can fit rooms and halls.

Anyway, just some ideas Im kicking around. I'm still looking forward to running Arkham Heat and the two week break was nice. Lets just hope this week we can play...   

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