“When there's no more room in hell, the dead will walk the earth.”

-George A. Romero, Dawn of the Dead

Friday, October 24, 2014

Hommlet: Burne's Tower

The following is an entry in my series on Ultimate Greyhawk. Much like how comics and movies will reboot a franchise with a new take on an old concept, this is my personal re-imagining of the Greyhawk Campaign Setting beginning with the venerable town of Hommlet.

Key to the Village
The following locations are numbered based on how they appear on the map of the village of Hommlet as found in the module T1-4 The Temple of Elemental Evil.

30. Burne's Tower
During their adventuring days Burne and Rufus ruthlessly gained power and prestige. They killed a green dragon in Kron Hills and defeated a large group of bandits. The construction of this stronghold began three years ago in 576 CY. In part because of a personal favours owed and because the Archcleric of Veluna wanted some influence in the area he helped finance the construction of this stronghold along with the Viscount of Verbobonc. The Viscount on his part was grateful for an early warning force in case the Temple were to ever rise again.

Burne is an arrogant and ambitious wizard. He seeks to join the Circle of Eight one day as an actual member and has been quietly working in the background to manipulate events that will lead to him joining the illustrious group. He has no idea that Spungior is an agent of Mordekainen. 

Rufus is a serious sort. He is ever vigilant and works as Burne's bodyguard and chief lieutenant. He over sees the Burne's Badgers a band of mercenaries who are completely loyal to Burne and Rufus throwing themselves into danger in order to protect their masters.

While the stronghold continues to be constructed hired Workers swarm the area doing all manner of construction. Ostensibly Burne and rufus work for Viscount. The reality is they work only for themselves. They will help other adventurers and will even go as far to help train and equip them in the arcane and martial arts, but only if those individuals respect and pay fealty to them. Both Burne and Rufus are ruthless and will not hesitate to do what they have to to get what they want. They will be extremly discrete about any illegal activities they undertake.


Sunday, October 12, 2014

Hello Blogoverse

I'm not one for apologizing for a lack of posting. I do this for shits and giggles more than anything else. I'm not a huge fan of posting just to post either. That being said I do feel I owe it to those few who do check out my blog an explanation for my present lack of productivity in putting words to page.

So heres the dilly amigos. As I mentioned in a post a few years back I lost my job and since then I've been going back to school to put on my big boy pants and finally start a real adult career. That was all prep work to get to where I am today. This year I started a three year college program in nursing. Naturally gaming, blogging, reading for fun, and basically having a life have all taken a major punch to the testicular region. So my fellow dice chuckers, card floppers, and button pushers now you know, and as G I mutheffing Joe is so fond of reminding us, "knowing is half the battle, GO JOE!". So if I can manage to find a spare minute to write something up I will, but based on how much time this program has been sucking up I fear that will be few and far between.

When I grown up I wanna be a Rescue Ninja


Friday, August 15, 2014

Hommlet: Tailor's Home

The following is an entry in my series on Ultimate Greyhawk. Much like how comics and movies will reboot a franchise with a new take on an old concept, this is my personal re-imagining of the Greyhawk Campaign Setting beginning with the venerable town of Hommlet.

Key to the Village
The following locations are numbered based on how they appear on the map of the village of Hommlet as found in the module T1-4 The Temple of Elemental Evil.


11. Tailor
Cantoris, a bachelor and tailer just moved to village. He is an odd and quiet man who keeps to
himself. He buys most of his fabric from the weavers (area 10). At night he sows together man-shaped bags with large black buttons for eyes. He fills these body bags with sand and then animates them with a magical ritual to serve him as golems to do his bidding. He poses as a worshiper of St. Cuthbert and is an expert knife thrower who knows many languages. Why does he make these golems night after night? What diabolic plan does he intend to unleash on an unsuspecting world?

  

Thursday, August 14, 2014

Hommlet: The Weaver's Home

The following is an entry in my series on Ultimate Greyhawk. Much like how comics and movies will reboot a franchise with a new take on an old concept, this is my personal re-imagining of the Greyhawk Campaign Setting beginning with the venerable town of Hommlet.

Key to the Village
The following locations are numbered based on how they appear on the map of the village of Hommlet as found in the module T1-4 The Temple of Elemental Evil.

10. Weaver

Veshin and his wife Azina are weavers. They live with their daughter and her husband as well as four young apprentices, and are followers of St. Cuthbert. The family produces cloth and other typical items one would expect from a company of weavers but they also guard a powerful secret. Veshin and his wife given enough time and the proper ritual componets can craft and enchant garments, carpets, and tapestries. Some of the treasures they currently possess include a magic flying carpet, tapestries depicting landscapes that act as doorways to distant lands on Oerth and across the planes. But one tapestry in particular is of great importance. Hidden in the same secret room used to enchant their works is a a massive tapestry depicting the ruins of a ruins located in the Elemental Chaos dedicate to the Elder Elemental Eye. Followers of the Eye have been searching for this ruin because trapped within its murky depths a powerful ally of the Elder Elemental God slumbers. This creature and it's entire lair was trapped within the weave because it was too powerful to defeat. Handed down for generations the weavers are the sole guardians of the tapestry.


“Nothing ever begins. There is no first moment; no single word or place from which this or any story springs. The threads can always be traced back to some earlier tale, and the tales that preceded that; though as the narrator's voice recedes the connections will seem to grow more tenuous, for each age will want the tale told as if it were of its own making.”                                                                                                              -Clive Barker, Weaveworld

Wednesday, August 13, 2014

Hommlet: Town Hall

The following is an entry in my series on Ultimate Greyhawk. Much like how comics and movies will reboot a franchise with a new take on an old concept, this is my personal re-imagining of the Greyhawk Campaign Setting beginning with the venerable town of Hommlet.

Key to the Village
The following locations are numbered based on how they appear on the map of the village of Hommlet as found in the module T1-4 The Temple of Elemental Evil.

9. Town Hall
This hall was recently constructed by Rufus and Burne and functions as the political heart of the village. The town council meets twice a month on set days to discuss local matters and resolve any civil disputes. The town council is currently composed of the following members:

Kreon Silvercrown:Village Elder (area 27)
Jaroo: Druid of the Grove (area 24)
Terjon: Cleric of Saint Cuthbert (area 20)
Bodasen Hoonan: Captain of Militia (area 2)
Ostler GundigootInnkeeper (area 7)
Mytch: The Miller (area 22)
Burne: The Mage (area 31)
Rufus: Commander of Burnes Badger's (area 31)





Tuesday, August 12, 2014

Hommlet: Ilbren's Forge

The following is an entry in my series on Ultimate Greyhawk. Much like how comics and movies will reboot a franchise with a new take on an old concept, this is my personal re-imagining of the Greyhawk Campaign Setting beginning with the venerable town of Hommlet.

Key to the Village
The following locations are numbered based on how they appear on the map of the village of Hommlet as found in the module T1-4 The Temple of Elemental Evil.

8. Ilbren's Forge
Ilbren is the towns smithy. He can forge anything including weapons and armour. While it's not well known Ilbren is also a druid. He spends his free time away from the forge with the druid Jaroo (area 24) and by all accounts the two are the closest of friends. Secretly however Ilbren is a member of the evil druid organization known as the Twilight Circle. Long ago he was recruited to keep an eye on things in town and and in particular on Jaroo. Occasionally he can be seen having a drink at the Inn with Clovis Tel the Priest of Wastri (area 7). Once the new Twig Blight monsters begin wreaking havoc in the town (see area 1) Ilbren will try to cover up the origins of the outbreak and send the PC's on wild goose chases and stopped them anyway he can from tracing the threat back to the Moat House and the Twilight Circle and the Cult of Wastri.


Monday, August 11, 2014

ToEE: Evil Elemental Possession

I've been super busy lately with work. Despite that I've been trying to make the effort to write and blog as much as I can. I have so many projects in the air I really should just pick one thing and try and finish it. But hey variety is the spice of life right!

Anyway the other day while I was walking to work I had an idea relating to the Temple of Elemental Evil and my Ultimate Greyhawk project. The premise is this: What if the low level minions of each temple were possessed by evil elementals? Like the minions in the Solomon Kane movie the priests of each temple would perform a ritual that would implant an evil elemental inside the victim/cultist.


For example an Earth Temple cultist would at first glance look like a human (or whatever race he happened to be) but would have some tell tale signs about him like stoney looking skin, glowing eyes, or crystal-like spurs and growths coming from his body.


I guess in some respects these guys would be similar the genasi in D&D. I would like to think of them more as demon possessed mad men willing to do things they would otherwise would find repulsive because of the evil elemental driving them to do it.


In that same vein I've decided that the priests of the various temples will have powers and abilities more in line with what the Benders in the Avatar: The Last Air Bender series are capable of. I think it would make things more interesting and unexpected for the players. I haven’t spent much time looking at the 5e rules yet but I don't think it would be difficult to come up with.