One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die.” -Hunter S. Thompson


Monday, April 22, 2019

The Greater Homunculus

Fblthp, the Lost  by Jesper Ejsing
Greater homunculi are created to act as servants to wizards and artificers. Their role is to fill in that space between a tiny homunculus familiar and that of a large shield guardian or golem. These creatures have been granted a certain amount of intelligence and free will that allows them to complete tasks without requiring explicit orders. This free will can be a problem when rivalries or trouble making homuculi run amok when the master isn't around to keep them in check...

Homunculus, Greater
Small construct, neutral

Armor Class 16 (natural armor)
Hit Points 23 (5d6+5)
Speed 30 ft.
    STR                       DEX                    CON                  INT              WIS                      CHA 
   12 (+1)                  14 (+2)                 12 (+1)              10 (+0)          10 (+0)                 11 (+0)
Damage Immunities poison
Condition Immunities charmed, poisoned
Senses Darkvison 60 ft., passive Perception 12
Languages speak and understand language of creator
Challenge 1 (200 XP)
Keen Sight. The Homunculus has advantage on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The Homunculus makes two fist attacks or four short bow attacks.

Fist. Melee weapon attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) bludgeoning damage.

Shortbow. Ranged weapon attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6+2) piercinging damage.


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