One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die.” -Hunter S. Thompson

Thursday, July 21, 2016

The Liberation of Geoff

 It has been way to long since I’ve sat down at the kitchen table with a bunch of friends and rolled some dice. I’ve been playing a lot of Magic but the itch to run a game is becoming too great to ignore. Since I’ve been on summer break I’ve had time to start brainstorming ideas and trying to plan out a campaign. As I put pen to paper I was reminded of one of my first D&D memories. I’ve probably previously written about this somewhere on this blog of playing in the “Steading of the Hill Giant Chief”, and of how my character, an ineffective illusionist, who turned invisible during a massive battle in the main hall of the Steading. Since then I’ve always wanted to run or play in the “Against the Giants” trilogy.

I love this cover!
Much later, when I finally started roleplaying on a regular basis a friend of mine showed me the Liberation of Geoff book. The cover of that book still to this day evokes a feeling of fear and wonder in me. I seem to recall reading somewhere that Monte Cook said that this is what good D&D book covers should do. They should provide a sense of action and adventure, a promise of what awaits those that delve into the world held between those covers. I love how those two characters are either getting ready to ambush those two giants, or they are hiding from them know that if they are found they are as good as dead. I almost prefer that it be the latter. I feel like in some ways “Against the Giants” is more of a series of infiltration and spy missions than hack and slash combat ones. But then I guess there’s nothing wrong with opening a can of whip ass on giants either…

Long story short, I’ve been planning a D&D 5e sandbox campaign in the Lost Lands of Geoff (The name of the former Grand Duchy still makes me cringe however). As I went through my old note books I even discovered that I still have ideas written down from 2008! Furthermore, I’ve been following and very impressed with Simon Forster’s “Against the Giants” campaign that’s now at session 214! You can read all about it at his “The Sky is Full of Dust” blog. This campaign was started in 2012 and is still running 4 years later! So clearly there is lots of adventuring to be had in this part of Greyhawk. I love the idea of the characters taking on the role of resistance fighters. One of the ideas I had was to modify the liberated city of Hochoch and make it more like Osgiliath in “Lord of the Rings” movie. The liberated portion of the city would be a highly defended and rebuilt area on the East Bank of the river, while on the West bank would be city ruins infested with bandits, monsters and other hazards. The basic hook is that there is little fight left in the people to take back the Grand Duchy. Even if there was, there is even less money to finance and support an army. Instead, Grand Duke Owen I, has sent out word to bands of adventurers across the land. Letters of Mark are being given out to help liberate the lands. Great rewards await those adventuring companies brave enough to strike out into the dangerous wilderness and help the brave people still trapped in slavery behind enemy lines.    
How I envision the City of Hochoch in my campaign.

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