I will find you, and I will kill you. |
Medium Humanoid (Human), chaotic good
Armor Class 20
Hit Points 46
Speed:
30 ft.
Saving
Throws: Str +6, Dex +5
Skills: Investigation
+4, Perception +5, Nature +5
Senses: passive Perception +12
Languages: Common,
Orc, Elvish
Str 18 (+4), Dex 16 (+3), Con 17 (+3), Int
15 (+2), Wis 16 (+3), Cha 11 (+0)
Special Equipment. +1 Chain Shirt, +2 Shield, +1 Battle Axe, +2
Dagger, Longbow (20 regular arrows and 20 silver tipped arrows), 100 sp, 50 gp,
10 pp, 2 pearls worth 100gp each.
Spell Casting. 4-level
Caster (Wisdom); Spell Saves (DC 13); Spell
Attack Rolls (+5)
Level 1 – (3 Known & 3 Slots): animal
friendship,cure wounds, detect poison & disease
Natural
Explorer. Elmo has advantage on initiative
rolls, and on his first turn during combat has Advantage on attack rolls vs.
creatures that have not acted yet. He ignores difficult terrain.
Fighting Style (Dueling). +2
damage when wielding a melee weapon in one hand and no other weapons.
Favored
Enemy (humanoids). +2 damage
and advantage on Wisdom (survival) checks when tracking
Hunter’s
Prey (Colossus Slayer). Once per
round, deal an additional 1d8 damage to a creature below it’s hit point
maximum.
Actions
+1 Battle Axe. Melee Weapon Attack: +7 to
hit, reach 5 ft., one target.
Hit: 5 (1d8+6) slashing damage. (+2 damage
vs humanoids)
+2 Dagger. Melee Weapon Attack: +8 to
hit, reach 5 ft., one target.
Hit: 5 (1d4+6) piercing damage. (+2 damage
vs humanoids)
Longbow. Ranged Weapon Attack: +5 to
hit, reach 5 ft., one target.
Hit: 5 (1d8+4) piercing damage. (+2 damage
vs humanoids)
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