I managed to finally get another game
of the Kids Pathfinder Beginners Box in. Hopefully we should be
chucking dice again soon. This time I tried something new. The last
few times we played it became obvious to me that there was just
information overload for the kids. The character sheets just have too
much information scattered all over them. This has the effect of
causing the game to grind as everyone searches and guesses at what
numbers to add. Hell I even found myself looking over the character
sheets trying to figure out where the hell something was. As a
veteran of 3e I found this particularity frustrating. In fact I think
this was part of the reason it took me so long to want to run the
game again. This time however I took a bunch of index cards and wrote
on the most relevant information on them. I threw out skills and now
use ability checks. The most important information for me was Ability
modifiers and excluded the actual ability scores. In addition I
included attack and damage rolls, saving throws, AC, HP, XP, and
initiative scores. I also told the players they only needed a d20 and
what ever damage dice they required. This reduced the amount of time
searching for the right dice. I also dumped feats and most class
based abilities, since most people forgot they had them anyway. I
kept, flanking, sneak attack, and charging
The result was that we had a much
better session. I couldn’t believe how many encounters we blew
through. The index card character sheet worked great. The only thing
I think I would change would be damage dice. There was still a
certain amount of “Which one do I use? ” that I found
frustrating. I think from now on all weapons will use a d6 for damage
and the type of weapon heavy or light, will provide a flat bonus to
damage. Same thing with AC. It will be either heavy or light. I'm at
the point where I find the billions of modifiers and rules exceptions
grate on my nerves. I love the core ideas behind the d20 system, just
not the excess of minutia of detail that typically comes with it.
Honestly if I played with people who knew the rules and enjoyed
crunch I would totally go whole hog, but at this point even the
Beginner Box is too much for the level that the kids are at to make
the game actually enjoyable to play.
The new character sheets. Each of the wizard's spells are on a separate card. |
Nice character sheets!
ReplyDeleteI'm definitely working on paring things down to their essentials for this upcoming game that I'm planning, even though I'm going to be playing with adults. I like cards for specific game elements like spells and magic items because it cuts down the amount of time that the players spend paging through the massive rulebooks.
Thanks! Yeah I hear what your saying. I was considering making cards to hand out treasure and magic items too. At this point its still a work in progress, but I've been considering the changes as a way of creating and transitioning into my own personal d20 hybrid rpg system.
ReplyDeleteI stumbled on your post earlier this week, and these cards made my life a whole lot easier. It's been decades since my wife and I played AD&D, and a lot has changed since then. Now I'm a first-time GM and we're introducing our teenage daughters to tabletop RPGs with the Pathfinder Beginner Box. I adapted your cards (see http://instagram.com/p/lSXLllhN2I/ ) to include key skills, and it definitely made it easier to find key numbers quickly. Thanks for posting this, it really helped us out!
ReplyDeleteThanks micahw156! I'm glad the card idea helped you out.It's always awesome to discover that something you did is being adopted by someone else. Keep chucking them dice!
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