This
is the second session of Group A, AKA the Emerald Six in my new Forbidden
Wilderlands campaign. This took place on April 2, 2019 at our local game store
3 Dragons.
The
Emerald Six
- Colby Branchrunner (wood elf ranger 3)
- Jet (Colby’s panther companion)
- Pax (human warlock 3)
- Delius (human artificer 3)
- Mandriff (Pardeshi twilight druid 3)
- Carlin (gnome bard 3)
Longrass
6, 4433 BCCC
Once again back in the Rusty Dragon in the
coastal town of Kalastar the Emerald Six gathers for a new adventure. On his
way to the meeting Pax over hears children singing a rhyme while playing hop square
(not hopscotch!) about the “Mutterer” a creature thought to haunt the Tombwood
and come after children who don’t listen to their parents.
The
Mutterer is on the roof, can’t you hear his groans? The Mutterer is in the walls;
he wants to eat your bones! The Mutterer is in your room, he’ll be there
through the night, The Mutterer is ‘neath your bed, and soon you’ll feel his
bite! So mind your mum and dad, young one: stay quiet as a mouse, or else they’ll
leave the front door wide and let him in the house!
Colby, not trusting Broderick decide to
investigate the old sages home for any evidence of evil. She discovers nothing
incriminating. While there Delius decide to take Quink up on his offer to
borrow his mule named Sally. Then Delius scours the village looking for “Donkey
Straps” which eventually a confused merchant realizes he’s actually trying to
find saddlebags…
The group ponders looking into the “Old
Light” a ruin in the town that Quink believes is more than it might seem. But
the Pax states that “They don’t care about a stupid lighthouse”. Eventually the
Group makes their way back to the Tombwood and discovers the entrance to the
Tomb of Abysthor. They fight some font skeletons and discover the cause of
their up rising is due to a powerful rune that has been inscribed on the
ancient font in the tomb and filled with the skeletons of long dead priests and
paladins of Thyr and Muir. As they continue to investigate the tomb they get
the drop on three Jaghuts and acolytes of Orcus. They subdue the cultists and
learn that a powerful sorcerer named Balcoth helped the Cult of Orcus create
the Font of Bones to animate an army of skeletons so that the Cult can take
over the area. Carlin manages to befriend the sandwich stealing Graccus and
takes prisoner of Stauros and and Ingrid. They also learn that Balcoth is
located on the 2nd level of the tomb, while the cult of Orcus is
located on the 4th level and is controlled by a high priest named
Koraashag.
Back in town Mandriff goes wild carousing
and ends up owing a crime syndicate some money (600gp) and then is turned into
a swine while making lewd advances towards a witch…
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