Giant Tick – Scourge of the Moathouse
Large beast, unaligned
Armor Class 14 (natural armor)
Hit Points 26 (4d10 +4)
Speed: 30 ft., climb 30 ft.
Str 14 (+2), Dex 16 (+3), Con 12 (+1), Int 2 (-4), Wis 11 (+0), Cha 4 (-3)
Skills: Stealth +7
Senses: Blindsight 10’, darkvison 60 ft., passive Perception 10
Challenge 1 (200 XP)
Spider Climb. The tick can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
Hit: 7 (1d8+3) piercing damage and the tick attaches to the target. While attached the tick doesn’t attack. Instead, at the start of each of the ticks’ turns, the target loses 7 (1d8 + 3) hit points due to blood loss.
The tick can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target can use its action to detach from the tick..