One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die.” -Hunter S. Thompson


Wednesday, March 8, 2017

Missing Monsters: Giant Tick

While converting T1-4 The Temple of Elemental Evil to 5e, I've noticed that there are a few monsters that are missing from the 5e Monster Manual. To fix this problem I decided to start a new series called "Missing Monsters" to bring older D&D monsters into 5e. In todays post we have my take on the Giant Tick found in the Moathouse.



Giant Tick – Scourge of the Moathouse

Large beast, unaligned


Armor Class 14 (natural armor)
Hit Points 26 (4d10 +4)
Speed: 30 ft., climb 30 ft.


Str 14 (+2), Dex 16 (+3), Con 12 (+1), Int 2 (-4), Wis 11 (+0), Cha 4 (-3)


Skills: Stealth +7
Senses: Blindsight 10’, darkvison 60 ft., passive Perception 10
Languages: -
Challenge 1 (200 XP)


Spider Climb. The tick can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions


Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
Hit: 7 (1d8+3) piercing damage and the tick attaches to the target. While attached the tick doesn’t attack. Instead, at the start of each of the ticks’ turns, the target loses 7 (1d8 + 3) hit points due to blood loss.
            The tick can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target can use its action to detach from the tick.

No comments:

Post a Comment