Giant Tick – Scourge of
the Moathouse
Large beast, unaligned
Armor Class 14 (natural armor)
Hit Points 26 (4d10 +4)
Speed:
30 ft., climb 30 ft.
Str 14 (+2), Dex 16 (+3), Con 12 (+1), Int
2 (-4), Wis 11 (+0), Cha 4 (-3)
Skills: Stealth
+7
Senses: Blindsight 10’, darkvison 60 ft., passive
Perception 10
Languages: -
Challenge 1
(200 XP)
Spider Climb. The tick can
climb difficult surfaces, including upside down on ceilings, without needing to
make an ability check.
Actions
Blood Drain. Melee
Weapon Attack:
+5 to hit, reach 5 ft., one creature.
Hit: 7 (1d8+3) piercing damage and the tick
attaches to the target. While attached the tick doesn’t attack. Instead, at the
start of each of the ticks’ turns, the target loses 7 (1d8 + 3) hit points due
to blood loss.
The tick can detach itself by
spending 5 feet of its movement. It does so after it drains 10 hit points of
blood from the target or the target dies. A creature, including the target can
use its action to detach from the tick.
.
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