Artwork by J. S. Marantz |
This post is
part of a series related to the Digital Dark Age, my space opera
blogging project. It uses the free version of Stars Without Number as
it's game engine, but is designed to be system neutral. You can learn
more by searching the Digital Dark Age Index sidebar, or by
searching the labels.
The Babel Harpy is found in the mountainous regions on the jungle
planet of Marduk. They tend to be night time predators that hunt in
packs. One Harpy will use it's song to draw attention to it and to
create a distraction while the rest of the pack sneaks up, or swoops
in. Generally they try too create a perimeter around their prey and
then close in for the kill. Harpy eggs are something of a delicacy
and are in high demand in some of the high end restaurants of the
galaxy.
Babel Harpy Statistics
Armour Class: 7 No.
Appearing: 1-8
Hit Dice: 3 Saving
Throw: 15 +
Attack Bonus: +3/+3 Movement:
30' (40'when flying)
Damage: 1d4 per claw Morale: 10
Special: Confusing Babel
Confusing Babel: Upon first hearing a Babel Harpy's song all
characters within earshot make a saving throw. On a failure effected
creatures are under the influence of the harpy's song. Roll 1d20 to
determine the effect. Each round a new saving throw is made and if
failed a new effect determined.
Roll Behaviour
1-5 Act normally.
6-10 Do nothing but babel incoherently.
11-15 Run away in a random direction.
16-20 Attack nearest creature.
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