A Woad warrior attacks Kossuth Legionnaires - By Gianluca Pagliarani |
Random Encounters
Roll 1d10
1. Gnomish Patrol
2. Merchant Caravan
3. Woad Hunters
4. Hill Giants
5. Mi-Go
6. Barrow Wights
7. Beast-Men Raiders
8. Hill Drake
9. Chupacabra
10. Ankheg
Points of Interest
The Village of Beacon Hill
Much of this gnomish village lies
underground, including the gem mines. Potato, squash, pumpkin, and
corn crops surround the village as well as sheep and goat farms. The
Gnomes and the Woads are on friendly if distant terms and both are
willing to come to the others aid in times of trouble.
Woad Village
The Woads are short, brown skinned
barbarians. They paint their bodies with a striking blue paint in
amazing patterns. This paint is said to have magical properties that
can act as armour and camaflouge a woad warrior until he is right on
top of you. They have lived in these hills for as long as they can
remember. The current leader murdered his way to the top. He has an
evil heart and is preparing to bring war to the gnomes and the
City-State. Not everyone in the tribe feels the way he does but those
that speak out disappear in the night, or die in hunting accidents.
Barrows
These barrows can be found all over in
the hills. The newest ones belong to the Woad barbarians. They are
protected by traps, and barrow wights that defend the tomb from grave
robbers. Some of them have been broken into are are used as lairs for
other monsters.
The Rune Spikes
This circle of rune covered standing
stones is actually a deactivated gate to the true home world of the
Gnomes. The Gnomish home world is one of 8 worlds connected to this
one via magical gates located in the region of the City-State of
Kossuth. Another of these World Gates is the Dynost Bridge located
somewhere in Tharzad-Dul. Yet another one is located in the
Shadowheart Forest. Below the Rune Spikes lies a dungeon thats
lowest depths holds the broken power generator. The dungeon is far
from empty, but if explorers could repair the generator then this
gate could be used to transport anyone to the gnomes original home
world.
Mi-Go Outpost
This interstellar race from Yuggoth
have an outpost here. They mine for minerals and perform bizarre
research experiments on cattle and the intelligent races alike. They
worship foul Gods and have established relations with a variety of
humanoid races to work for them. Whatever plans they have they can
not be good for anyone.
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