One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die.” -Hunter S. Thompson


Monday, March 31, 2014

The Cosmology of Aerd: The Nine Worlds

This project started out with the idea of writing up a bunch of dungeon levels inspired by Erebor, the Dwarven Kingdom under the Lonely Mountain. Writing up that first level made me want to draw up a map of the environs outside the dungeon and fulfil another itch I've always had, writing my own hex crawl. This thing just keeps growing. I feel like the last two major things that needed to be covered in order for this to be a fully functional campaign setting is address the Gods of Aerd, and a write up of Enderfell, the starting home base for the PC's. This post will be the first part of two on religion in the World of Aerd.

This past summer I watched the Avengers cartoon series on Netflix. It was a great series and I was sad to see it end. One of the things that stuck with me was Marvals adaptation of Norse mythology that makes up part of their universe. I've never really been a fan of the planes and they way they are presented in D&D. But the idea of planes as planets just really resonated with me. I decided to hijack Norse cosmology and twist it to my own needs.

History

According to the Sages of the Nemitical Order, it is written that in the First Age the Elder Gods descended from the heavens of Valtherium to the world of Aerd. They were the progenitors of the Primordians, the first Men of Aerd. TheElder Gods were the Lords of Law, and masters of Magic and Knowledge. They bestowed on the Primordians many gifts, taught them to wield magic, build fantastic cities, heal the sick, raise the dead, and pass to this knowledge on to their own earthly children.

The celestial children of the Elder Gods, who hailed from the heavenly realm of Ampharion rose up in jealousy and made war with their parents. They wanted Aerd to be theirs. This war brought about a terrible Dark Age known as the First Cataclysm. The Primordians and their great cities disappeared from Aerd. From the ashes of this cataclysm the Ampharion stood victorious. Eventually after much time had passed, a second age of peace and prosperity reigned.

The Second Cataclysm occurred when the Lords of Chaos attacked Aerd. They brought hulking Giants, Demons, and worst of all Dragons. They warred with the Gods of Ampharion, The Elven Gods of Fellanthia and Elaeron, and the Dwarven Gods of Zirquanok. It seemed for a time that the forces of Law might win. But then the Dark Elves of Elaeron in a surprising act of treachery and betrayal turned on the for Forces of Law. The weapons and magic of both sides tore Aerd asunder. It seemed all was lost until some of the Elder Gods arrived and helped to turn the tide of the war.

In the aftermath of the God War, Aerd underwent a second dark age. It is from the shadows of this latest dark age that the people of Aerd are slowly creeping out from under. The majestic time when the Gods walked and communicated directly with the people of Aerd are no more. Some say the Gods are dead, or at the very least have abandoned their people. The great cities and epic magic of that time can no longer be reproduced. Ruins and relics of the last two ages lay scattered about the land, a legacy of a better time.

The Nine Worlds

There are nine main worlds that make up the Cosmology of the campaign setting. Others obviously exist by these are the ones that hold the most importance for the setting. There are two factions, the Lords of Law, and the Lords of Chaos. The Lords of Law hail from Valtherium, Ampharius, Zirquanok, and Fellanthia. The Lords of Chaos hail from Elaeron, Yotaurus, Antenoria, and Fyrrion.

Aerd

Aerd is the jewel of the nine worlds it is at the centre of all the other Worlds, and the main setting for the campaign world.

Valtherium

This is the home world of the pantheon known as the Elder Gods. Few of the Elder Gods are worshiped any more on Aerd though there are cults, or lone worshipers that can be found scattered across the world.

Ampharion

This is the home world of the of the current pantheon of Gods that are worshipped on Aerd. They grant their clerics power but rarely interact directly with their worshippers. Instead they send angelic emissaries. These Gods do tend to meddle in the affairs of the men in order to achieve their own goals. The Gods of this pantheon are always in conflict with one another.

Yotaurus

This is the true home of all Giant Kind.

Antenovus

This is a world of water and ice. All manner of creatures of this type originate from here. Cold hearted Gods of storms and chaos live here.

Elaeron

This is the world of all dark fey. The court of the cruel Goddess of the Dark Elves rules here.

Zirquanok

The red and mountainous home world of the Dwarves and gnomes.

Fellanthia

This is green forest world, home of all the Light Fey. The Gods of the halflings and Light Elves hail from here.

Fyrrion

The hot ash filled home world of Earth and of Fire creatures. Foul devils serve cruel masters. This is the Hell that all men fear. Ruled by the Lord of the Pit.



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